> For the complete documentation index, see [llms.txt](https://cozy-1.gitbook.io/dev-example2/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://cozy-1.gitbook.io/dev-example2/currency/configuration-files-config.yml/main_menu.yml.md).

# main\_menu.yml

## `plugins/ManticCurrency/main_menu.yml`

```
# ==================================================
#              Menu GUI Settings                
# ==================================================
# 1. Menu Title:
#    The title displayed at the top of the interface.

menu-title: Select a Category

# 2. Menu Layout:
#    A visual representation of the GUI rows.
#    - Each character maps to a specific item below.
#    - Use spaces for empty slots.
#    - Each row must be exactly 9 characters long.
menu-layout:
- '#1##@##2#'
- '    a    '
- '#########'

# 3. Menu Items:
#    Define the properties for each character used
#    in the layout above.
items:
- display-name: '&7'
  skull: ''
  lore: []
  glow: false
  material: STAINED_GLASS_PANE
  durability: 7
  key: '#'
  action: ''
- display-name: '&e&lCurrency Tips'
  skull: ''
  lore:
  - ' '
  - '&8| &7Currency is obtained by playing'
  - '&8| &7the server every single day'
  - '&8| &7and through the store.'
  - ' '
  - '&cOnce currency is received, it cannot be &ntraded'
  - '&cOnce currency is spent it cannot be &nrefunded'
  glow: false
  material: STAINED_GLASS_PANE
  durability: 1
  key: '@'
  action: ''
- display-name: '&b{player}''s Statistics'
  skull: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTVmZDY3ZDU2ZmZjNTNmYjM2MGExNzg3OWQ5YjUzMzhkNzMzMmQ4ZjEyOTQ5MWE1ZTE3ZThkNmU4YWVhNmMzYSJ9fX0
  lore:
  - ' '
  - ' &8➸ &6Balance: &f{balance}'
  glow: false
  material: SKULL_ITEM
  durability: 3
  key: '1'
  action: ''
- display-name: '&a&lFree Daily Currency'
  skull: ''
  lore:
  - ' '
  - '&8| &7Click to receive a free 10 currency for'
  - '&8| &7for logging in on the day of {date}.'
  - ' '
  - ' &2➸ &aRedeemable in&8: &fNow'
  - ' &2➸ &aClaim Total&8: &f{total}'
  - ' '
  - '&a&lCLICK TO CLAIM'
  glow: false
  material: STAINED_GLASS_PANE
  durability: 13
  key: '2'
  action: DAILY_GOLD
- display-name: '&a&lFree Daily Currency'
  skull: ''
  lore:
  - ' '
  - '&8| &7Click to receive a free 10 currency for'
  - '&8| &7for logging in on the day of {date}.'
  - ' '
  - ' &2➸ &aRedeemable in&8: &f{time}'
  - ' &2➸ &aClaim Total&8: &f{total}'
  - ' '
  - '&e&lCURRENTLY ON COOLDOWN'
  glow: false
  material: STAINED_GLASS_PANE
  durability: 4
  key: '2'
  action: DAILY_GOLD_CLAIMED
- display-name: '&aExample Category'
  skull: ''
  lore:
  - ' '
  - '&8| &7Browse through a selection'
  - '&8| &7of example items that can be'
  - '&8| &7purchased with currency.'
  - ' '
  - '&fCurrency can be obtained through &e/buy'
  - ' '
  - '&6Click here to open &nExample Menu'
  glow: false
  material: DIAMOND_PICKAXE
  durability: 0
  key: a
  action: '[MENU] EXAMPLE'

# ==================================================
#              Formatting Settings                  
# ==================================================
# 1. Date Format:
#    How the {date} placeholder appears.
#    Standard Java SimpleDateFormat (e.g., dd/MM/yyyy)

# 2. Daily Reward Status:
#    How the {time} placeholder appears inside
#    the daily reward menu items.

currency-date-format: dd/MM/yyyy

# Text shown when the reward is ready to be claimed.
daily-ready-text: '&aReady Now!'
# Format used for the countdown (e.g., '&c{time} remaining').
daily-cooldown-format: '&c{time}'

```
